![]() ![]() To work on the interaction of the elements in Framer X, we need to create a new Frame. To solve this, you can either select the Group in Sketch and Flatten it to Bitmap before pasting it into Framer X, or once you have brought the design into Framer X, double-click to reach the Frame element and manually change the Radius in the Properties panel. This is because we used a Mask in Sketch and Framer X doesn’t recognize it. Note: Sometimes, when bringing your designs into Framer X, some properties may be lost - in this case, it’s the border radius of the thumbnails. ( Large preview)Īs you can see in the Layers panel, we’ve got the same layers we had in Sketch. Copy your designs from Sketch and paste them into Framer X. To do so, just copy the Static artboard from Sketch and paste it in Framer X. The first thing we will do is to bring the design screen we have in Sketch into Framer X. So first of all, let’s create a new file in Framer X. There is still a lack of tutorials about some of the options available in Framer X, especially about how to use the Code components.You will find many more web design resources for Sketch than for Framer X.On the other hand, there are plenty of tutorials about Sketch and also many plugins such as the Craft plugin for Sketch which allows you to speed up your design process. ![]() Framer X is still in his early stages as a design tool and there are not many tutorials about how to create some elements of design.Framer X seems to have some problems when moving elements around. Sketch works much better with large files.You have already some designs in Sketch and you want to build the interaction for them.You are used to Sketch and not willing to learn a new design tool.You might also create your designs in Framer X as there is a full bunch of layout tools to do so, but there are some reasons whereby you can be interested in continuing designing your interfaces in Sketch: We will bring our designs from Sketch into Framer X. Note: This tutorial is for designers using MacOS, as Framer X is for Mac (although this may change in the near future), and Sketch app is also only for Mac. The designs are part of the Velocity UI Kit created by InVision. A sample Sketch file: This Sketch file contains the design screens that we will use in the tutorial.To get started, you will need the following tools and assets: To profit the most from this tutorial, some basic experience with Framer X are welcome. With the following example, I will illustrate how you can add interaction to static designs. When it comes to showing the transition, interaction and animation of elements in the user interface, a prototyping tool like Framer X can make a difference in the way you communicate your vision to the team and stakeholders and as a result, boost your efficiency as a designer. It should be useful for web designers having none to very little coding experience, interested in learning more about how to better communicate the interactions in the user interfaces they are building. This is a tutorial about how to build prototypes and interactions by making use of the pre-built components in Framer X and the ones available in the Framer Store. ![]()
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